Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 13 of 53 · Next page · Last page

how i can give you the credits correctly?

You can show link to project, like "This game is using Urizen tileset (link)". But anyway CC0 license doesn't force you to do it.

(1 edit)

Thanks for your awesome pack!

I used this pack for my game to enroll a game jam.

Here is the link: https://weloyus.itch.io/cage-of-unseen-druid-gamejam-2025

this is so sick 

Looks great!

Love this pack so much! I used it in my recent mini project for the Inbound Shovel Game Jam! Thank you for all your heard work!

Plunge Into The Dungeon

(-1)

Awesome!... But how do I use tilesets like this? I'm just starting to learn game programming, and only know how to use individual .png files

Most frameworks have some form of class that lets you handle spritesheets with methods for displaying the needed frames and thus animations. 

For example in python & pygame: https://www.pygame.org/wiki/Spritesheet

In Godot you use a Sprite2D Node and a AnimationPlayer node to use sprite sheets directly. 

In Rust and Bevy you load in your sprite sheet and then layout it: https://bevy.org/examples/2d-rendering/sprite-sheet/

let texture = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png");     
let layout = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None);    
let texture_atlas_layout = texture_atlas_layouts.add(layout);        
let animation_indices = AnimationIndices { first: 1, last: 6 }; 
(+1)

thank you for all the hard work :)

(+1)

I LOVE YOU !!!

(+1)

good! :)

(+1)

This tileset is so awesome. And it keeps getting better! You're the best thank you

(+3)

I love this tileset. I don't know where to use it but I loved it <3

(1 edit) (+1)

Astonishingly looking tileset! I’ve used it in my roguelike :)

(+4)

you should really specify to do "You need 12x12 tileset with offset_x=1 pixel, offset_y=1 pixel and 1 pixel between tiles."
as another user has said I struggled for a bit till I found that comment.

Viewing most recent comments 1 to 13 of 53 · Next page · Last page