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this is so sick
Looks great!
Love this pack so much! I used it in my recent mini project for the Inbound Shovel Game Jam! Thank you for all your heard work!
Plunge Into The Dungeon
Awesome!... But how do I use tilesets like this? I'm just starting to learn game programming, and only know how to use individual .png files
Most frameworks have some form of class that lets you handle spritesheets with methods for displaying the needed frames and thus animations.
For example in python & pygame: https://www.pygame.org/wiki/Spritesheet
In Godot you use a Sprite2D Node and a AnimationPlayer node to use sprite sheets directly.
In Rust and Bevy you load in your sprite sheet and then layout it: https://bevy.org/examples/2d-rendering/sprite-sheet/
let texture = asset_server.load("textures/rpg/chars/gabe/gabe-idle-run.png"); let layout = TextureAtlasLayout::from_grid(UVec2::splat(24), 7, 1, None, None); let texture_atlas_layout = texture_atlas_layouts.add(layout); let animation_indices = AnimationIndices { first: 1, last: 6 };
thank you for all the hard work :)
I LOVE YOU !!!
good! :)
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this is so sick
Looks great!
Love this pack so much! I used it in my recent mini project for the Inbound Shovel Game Jam! Thank you for all your heard work!
Plunge Into The Dungeon
Awesome!... But how do I use tilesets like this? I'm just starting to learn game programming, and only know how to use individual .png files
Most frameworks have some form of class that lets you handle spritesheets with methods for displaying the needed frames and thus animations.
For example in python & pygame: https://www.pygame.org/wiki/Spritesheet
In Godot you use a Sprite2D Node and a AnimationPlayer node to use sprite sheets directly.
In Rust and Bevy you load in your sprite sheet and then layout it: https://bevy.org/examples/2d-rendering/sprite-sheet/
thank you for all the hard work :)
I LOVE YOU !!!
good! :)